Local Rules: Cold War Commander
Tunnel Spots
Using the tunnel spot rules from Ambush Valley the NVA/VC players gets to put 5 tunnel spots around the board. The player can then use these spots to enter/leave the tunnel system and move quickly around the board. The US/ARVN player can try to find the destroy the tunnel spots.
FAC
The 'Air Support' section I find too restrictive for a Vietnam setting, so I allow the FAC to call for air support once every turn(not having to buy it before the start), the type of plane is decided in a random fashion along with its load out. The cost of an FAC is the average cost of all aircraft available. I also put a -1 attack penalty for using napalm against a target in the jungle (this came from A Lonely Kind of War, Forward Air Controller, Vietnam).
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