Finished some command stands for both US/ARVN and NVA/VC, all have dice frames (from Minibits - http://www.minibits.net/Hit-Marker-Dice-Frames-c22/) to hold casualty marker dice.. Figures from Irregular Miniatures.. Command Vehicle from Heroics and Ross
Monday, 20 November 2017
Thursday, 9 November 2017
Arc-Light - Clear the Hill, Part 2
While conducting a Search & Destroy mission at a suspected enemy base the 1st/5th Air Cavalry ran into
strong opposition of at least battalion strength.
The Sky Troopers were unable to reach the base and withdrew. The next day a 'Arc Light' strike hit the suspected area and the bomb damage assessment, carried out the next day showed a number of bunkers had been destroyed. We believe the remnants of the force are now running for the Cambodian border.
Search & Destroy - 12 turns
The 2nd/1st Infantry is to conduct a battalion sweep, we believe elements of the 174th NVA Regiment will go to ground in this area. Sweep through for the enemy, tunnels and caches, also search the village of Do Lan for any weapons or food caches stored there. Engineers
are on hand should you find any significant bunkers or tunnel systems.
The US player deploy using either:-
Sweep through looking for tunnels and conduct a search of the village.
- Mobile Deployment, enter on the southern edge of the board.
- Airborne Assault, can conduct the assaults in up to 4 locations in clear terrain.
Sweep through looking for tunnels and conduct a search of the village.
The NVA player will deploy on the east side of the board
using hidden deployment, the priority is to secure the supplies carried in the
tunnel system.
US - 2/1 Infantry
Qty
|
Troops
|
Arm
|
Move
|
Attacks
|
Hits
|
Save
|
Cost
|
Notes
|
1
|
CO (CV9)
|
Command
|
60
|
3/30
|
6
|
6
|
90 [90]
|
|
1
|
HQ (CV8)
|
Command
|
40
|
2/30
|
4
|
6
|
45 [45]
|
|
1
|
FAC (CV7)
|
Command
|
30
|
-
|
4
|
6
|
30 [30]
|
|
1
|
Recce Unit (Scouts)
|
Recce
|
10
|
2/30*
|
6
|
-
|
35[35]
|
|
12
|
Infantry Unit (US Conscripts)
|
Infantry
|
10
|
3/30*
|
6
|
-
|
30 [360]
|
|
3
|
Infantry Upgrade (M72 LAW)
|
Infantry
|
-
|
4/20(H)
|
-
|
-
|
20 [60[
|
|
1
|
Support Unit (HMG)
|
Infantry
|
10
|
4/60*
|
5
|
-
|
50 [50]
|
|
4
|
Support Unit (Mortar, 81mm)
|
Infantry
|
10
|
3/120*
|
5
|
-
|
40 [160]
|
|
1
|
Engineer Unit (Combat Engineers)
|
Engineer
|
10
|
4/30*
|
6
|
-
|
60 [60]
|
|
1
|
Attack Helicopter (UH-1 Hog)
|
Aircraft
|
-
|
4/50
|
3
|
5
|
70 [70]
|
|
2
|
Aircraft Unit (A-1 Skyraider)
|
Aircraft
|
-
|
6
|
4
|
5
|
125 [250]
|
|
1
|
Aircraft Unit (F-100 Super Sabre)
|
Aircraft
|
-
|
6
|
3
|
4
|
125 [125]
|
|
2
|
Transport Unit (Helicopter, UH-1 Iroquois)
|
Transport
|
-
|
2/50*
|
3
|
6
|
40 [80]
|
#2
|
1
|
Transport Unit (O-1 Bird Dog)
|
Transport
|
50
|
3
|
6
|
15 [15]
|
#3
|
- 1st Platoon, A Company has a Dog Handler attached.
- Engineer Team & UH-1D available to deal with any tunnel spots found, called in with a successful command roll by the CO. (The engineer unit takes 1 turn to destroy a tunnel spot, it must be unsuppressed during the turn.)
Note 1. Infantry Unit (US Conscripts)
- Conscript: May not use initiative to assault the enemy
Note 2. Transport Unit (Helicopter, UH-1 Iroquois)
- Carrying capacity of 2 spaces
- All-round field-of-fire due to the positioning of the weapon systems
Note 3. Transport Unit (O-1 Bird Dog)
- Transport aircraft for one FAO or FAC (-1 die when rolling for deviation)
Breakpoint 10
1430 points spent of 1500 points available (1500 points selected)
Deduct 70 from your casualty points at the end of the game
Major Objective: Capture or destroy NVA supplies, discover tunnel point in village and break the NVA unit.
Minor Objective: Find all tunnel spots and take less casualties than the NVA unit.
NVA - 1st Battalion, 174th NVA Regiment
Qty
|
Troops
|
ARM
|
Move
|
Attacks
|
Hits
|
Saves
|
Points
|
Notes
|
1
|
CO (CV8)
|
Command
|
60
|
3/30
|
6
|
6
|
60
[60]
|
|
1
|
FAO (CV6)
|
Command
|
30
|
-
|
4
|
6
|
15
[15]
|
|
1
|
Recce Unit (Scouts)
|
Recce
|
10
|
2/30*
|
6
|
-
|
35
[35]
|
|
9
|
Infantry Unit (NVA/VC Regulars)
|
Infantry
|
10
|
3/30*
|
6
|
-
|
30
[270]
|
|
1
|
Sniper Team (Sniper)
|
Infantry
|
30
|
1/50*
|
1
|
-
|
25
[25]
|
|
2
|
Support Unit (HMG)
|
Infantry
|
10
|
4/60*
|
5
|
-
|
50
[100]
|
|
1
|
Support Unit (RR, 75mm)
|
Infantry
|
10
|
3/40H
|
5
|
-
|
40
[40]
|
#1
|
1
|
Support Unit (Mortar, 82mm)
|
Infantry
|
10
|
3/120*
|
5
|
-
|
40
[40]
|
1x Supply Stand with Porters(to be moved to tunnel spot '1', located on the west side of the board)
Breakpoint 8
760 points spent of 750 points available, add 10 to your casualty points at the end of the game.
Major Objective: Get supplies into tunnel system via tunnel spot "1".
.
Set up:
The
village is located in the northern 1/3 of the board with tunnel spot '5'.
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